Pandemic Review by Countzero

The world is being gripped by deadly viruses and its up to a small team to find cures and help the worlds population before a pandemic starts.
Pandemic is a cooperative game from Z-Man games that has taken the gaming community by storm. Its very easy to play but you can rack up the difficulty factor if you find things a bit to easy.
So, what do you get when you open the box.
- A nice glossy board depicting the world and its major cities
- 5 large wooden pawns
- 6 Wooden research station markers
- 2 decks of cards, one for players one for the diseases
- 5 role cards
- loads of coloured cubes
- some cardboard tokens
- Rulebook
All in the game components are pretty good, the cards and board look really nice with good quality artwork. The pawns and research stations are a little on the large side, which can cause a problem when everyone is at the same city or location.
Setup is very straight forward, role cards are shuffled and one is dealt to each player. There are 5 roles in the game, each one having its own special ability in the game.
The medic can remove more cubes in cities that he visits.
The operations expert can build research stations without using cards.
The dispatcher can move other players pawns
The scientist can find cures easier
Finally the researcher can swap cards with players.
Once everyone has a role they are dealt some player cards. These correspond to the cities on the board and are used to travel around the board and also to be spent when finding cures for the diseases. The number of cards dealt depends on the number of players. But first you must seed the deck with a number of epedemic cards. These are bad and the number you put into the deck determines how hard the game is. 4 is easy up to 6 which is very tough.
Next up is the seeding of diseases around the globe. There are 4 different coloured diseases, Red, Yellow, Black and Blue. I wish they had put names to the diseases but you can easily make up your own names. The top 3 cards from the disease pile are turned over and 3 cubes of the corresponding colour are placed on that location. 3 more cards are them turned over and 2 cubes go onto these locations. Finally 3 more cards are turned over and 1 cube is placed on these locations. The world should now have 9 infected cities and its up to the players to find the cures for each disease while stopping the infections on the board from spreading.
Each player then has 4 action points to spend. These are spent in a number of ways. Moving along a movement track between locations costs 1 point. Discarding a card from your hand to fly to that location costs 1 point. Discarding the card of the location you are on to fly to any other location costs 1 point. Flying from one research station to another costs 1 point. Removing one disease cube from a location costs 1 point. Building a research station costs 1 point. Finding a cure is 1 point and lastly trading a card is 1 point.
There are a number of different things you can do but they are mainly broken down into travelling or doing actions. Sounds complex, well its not and its very easy to start moving your pawn around the globe and making some headway into curing the infections on the board or working towards finding cures. Each of the different roles alter some of these actions, the medic for example can remove more cubes and the operations expert can build research stations with paying the exact card cost.
Once you have spent your 4 action points you get to draw 2 player cards. These are generally more locations or one of a few special cards.
After this its time to spread the diseases. You have to draw a number of disease cards from the disease pile and place one cube on each location. Pretty straightforward at the start but as the cubes start mounting things can get out of control. If you ever have to put a fourth cube on a location you instead trigger an outbreak. This means that you instead place one coloured cube of that disease onto every city that connects to the city that had the outbreak. This in turn can trigger more outbreaks. Each time you trigger an outbreak the outbreak track increases by one and when it hits 8 its game over.
Whats makes things worse is the epedemic cards that you seeded the deck with. If one of these is drawn the disease discard pile is picked up, shuffled and placed back on top of the disease pile. So in effect the cities that have already been infected and going to come around again.
So how do the players find cures? They need to discard 5 cards from there hand that are all the same colour. So 5 yellow cards would find a cure for the yellow disease. The scientist only needs 4 which makes life a little easier for him. You also need to be in a location with a research station.
When the players get all 4 cures they win the game, they loose if the outbreak marker hits 8 or the player deck runs out.
I have played Pandemic many times with differing numbers of players. Most games have been very tense and hard won with the players only just scrapping a win. Either with only a few player cards left in the deck or with the outbreak marker coming close to its limit.
As a cooperative game it works really well, the 5 roles are all needed and I personally don't think that they are unbalanced. I am happy to play with any of the roles although the researcher and scientist combo can certainly find the cures the quickest. But all that time researching allows the diseases to spread. After a couple of games you should have the abilities of the different roles down and know how best to use them in conjunction with the other players.
The theme in the game is pretty good, as I mentioned earlier it would have been nice to add names to the diseases but that's pretty trivial. I have also seen other users use coloured zombies instead of the cubes.
Whats not to like, well the board can be a little cluttered at times. Smaller pawns would help this or making the board a little bigger. Also its very easy for a seasoned player to just run the game and tell everyone what to do. These are pretty minor points compared to all the good things in the game.
The second print run should be hitting shelves very soon and with an expansion due in 2009 things are looking good for Pandemic.
Summary
Presentation: Game looks good and plays very well if a little tense at times. 9/10
Clarity of Rules: Excellent rules will get you playing very quickly. 8/10
Game Length: Games take about 60 minutes to play sometimes a little quicker if the players have a good run. 9/10
Value: Good quality components that are well made 8/10
Overall: This is currently my favorite co-op game. It plays really well and doesn't take too long. (8.5/10 not an average)






